![]() I didn't know that you could fire multiple shots within that one turn by passing the gun around. Originally posted by Shirsh:Ok, Easy guide in Flurry Guns: I like your annoyance about killing and laughing about it btw, because kill only drones, or when it really last "live or die" choice :P Comboing stim 4 (infinite attacks) with Flurry gun lets a single agent decimate an entire level. AUGMENTS - Skill Chips (Kine, Crypto Physi, Leger). guard limit per mission for current difficulty. Flurry Gun: PWR 4 -> 3 cost 1250 -> 1200 - K&Os Lance Rifle: armor pierce 5 -> 8. But as level raise 6 and goes more (without showing numbers 7, 8, 9 etc), there will be replacements for all guards little by little to max emmm. In theory If we shutdown all heart monitors at stage 1-3, for example, and kill everyone, it didn't raise alarm to stages 5-6 yet (and in best case not raise alarm at all), so it will be empty window until last stage (not to mention extra guards at levels 3 and 4 of course, who will be here anyway). You difinitely not precize in your description, mr.Elvis: "replacements" guards will be coming in only at the end, and it will be enforcers, not regular guards (even if you just kill regular guard): replacement not happening before last alarm stage (but in most cases when you kill many peoples it happening immediately because of heart-monitors, +2 per kill). He kills them with the sound gun, but is shot by an alien zombie in the process. If you kill spawning guards they will just keep respawning (presumably indefinitly). Originally posted by Elvis:Guards that were in the level at the start don't get replaced. End your turn and forget about Flurry Gun (if you don't need to sell it or toss it to agent with more strenght, or just to agent, if flurry in hands of prisoner or courier-hostage now) until next mission. All attacks used, all power turned to death of Akuma-drones. She killed two Akuma Drone's with it and then ran over to Shalem 11. If there no more characters and no more power, go to 5.ĥ. Bug Submission: Category: Gameplay Platform: PC Issue Title: Flurry Gun requires 4 Power for each shot Issue Description: I had Nika equipped with the Flurry Gun. That one doesn't cost more than PWR to fire. There's also the Flurry Gun, which can be used an unlimited number of times during one turn per mission. That's barely more than the cleanup cost. ![]() It consume that agent's attack and other 5 pwr, now go back to 2, repeat until there will be no more characters with unused attacks in your team, replenish power on the run. While it is true that weapons like the Plasma Gun and Lance Rifle have fairly costly ammo, there's also the Hand Cannon, which only costs 67 credits to fire. My flurry guns worked every turn also Never seen this happen before so I thought I would capture some video. ![]() Toss Flurry to other character with unused attack, shoot another Akuma-drone. 'Dont know what happened but the game let me fire all my guns every turn without ammo. It consume that replenished attack and other 5 pwr. It consume her second attack and other 5 pwr.Ī) You have unused Stim III, use it to replenish attack. No! Akuma-drone!), it will consume your agent's attack and 5pwr. Sic! You need power and Flurry Gun before start (let's imagine, you have both)ġ.
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